Really bloody bright in the middle of acity, but I weren't expecting the old bill to come snooping around in an old warehouse at this time of night. And if they did, we weren't planning on staying in London much longer anyway. Little Oliver showed some subtlety, being content with that strange bulked up human type. Ijuststuck in the threads I had on already.
To pull this trick off, was gonna need my brains and tongue around me, and staying human is usually the best way to approach that. Grtrash arrived right on cue, letting the gates make that wonderful old creak bigiron doorsusuallydo con the twelfth chime of the clock. They're a big mob, eight of themall told. Although l expected that they'd probably have five of them stand back if we did get fighting. He never takes his eyes from Camma, until finally he spits into the dust and snarls at me. You could have gotten us to explain it at the pub, and told usto buy you drinks.
Oreven dragged us before the elder, and had him punish us. Youcalled us here, and that pretty much meant you wanted a fight. IT rush things, hemay lethispride overwhelm his good judgment, and 'm counting on his good judgment right now.
So the words come out nice and slow, letting him mull over every one. We screwed up. This is your territory, and we should have howled, or given you a call, or at least told someone to tell you, I know. But we should have anyway. We're in the wrong, and I'm not dodging that. Come on, compromise with us here. We can be done with our business here and out of your life. Hell, tell us we're never to come back. Won't bother us. Just a week. You're to be gone by Friday.
You come back without a proper Howl of Introduction next time and we just go ahead and attack. Can't be too careful these days. He'd shifted back down to his usual ugly face to do it. What the hell was that about? Was he that scared over a damn Klaive that he wouldn't fight you? As he writhed on the ground, I gave him one last lesson. I knew they'd find me again, so I wasn't too worried.
Went for a walk along the Thames and looked at the moon shining on the water. Sometimes when Ido that, [think Ican see the fire in the moonlight and the blood in the water.
But it's always only moonlight and water. What's left of that chapter is the other powerful aspect of the Garou and Garou society — rites. And there's no question that ritesarea very important part of the game. They open moots and dictate the rela tionships between the Garou and the spirits, and between themselves. But fetishes are the most prized and useful tools of Garou society.
They are objects of art, elaborately decorated with drawings, carvings and glyphs that tell the story behind the too! An archaeologist finding these would be thrilled at the treasure trove of cultural information they would represent.
Fetishes are more than just the magic swords and wandsof the werewolves. There are two main influences upon the design of fetishes in Werewolf: The Apocalypse. The first of these are anthropological fetishes — items that are considered to possess or are bestowed with spiritual significance within animistic traditional societies.
The other major influence comes from myths and stories of magical weaponry and items, as can be found within Greco-Roman, Norseand Arthurian mythology along with countless other mythologies and fantasy litera- ture. These are not rules that the Garou play by, mind; they are, however, potential sources of inspiration for devising your own fetishes overthe course of achronicle.
Iemighte silly o claim that King Arthur was Silver Fang and Excalibur his grand klaive, but the parallels between that myth and the river-myth of the First Klaiveare quite acceptable. The best storiesare told in all cultures, in a variety of forms; the same is true here.
A Werth of Spire To understand why fetishes emerge in animistic societies, consider the position an average person has within one. Evil may have power, and may need to be diligently watched for, bt a true believer with God or gods on his side is invincible against it.
To someone raised up believing in spirits and demons, anywhere can be a haven for evil creatures that would like nothing better than to tear your limb from limb and eat your organs. Storms and natural disasters are seen as the wrath of angry spirits who cannot be placated, or can only be placated chrough great personal loss. The only defense against these beings is in rituals and objects that block or frighten the spirits.
Wards are placed in windows to prevent demonsfromentering, charmsare woraround necks to stop spirits from killing travelers. Fetishes are thus symbols of liberation, freedom, and peace of mind. Without them, one is atthe mercy of the world.
Aotrepolegieal Pathe to Traboned Society The simple definition of an anthropological fetish is any object imbued with a spiritual significance. A set of stones and gems thacallow a medicine man to converse with the spirits and determine their desires certainly countsasafetish, as would the aforementioned jade charm placed in a window to combat demons.
For the most part, fetishes exist more to deal with spirits than with other people, though exceptions do exist. The bone employed in one pointing rituals of Australian Aborigines is a spectacular example —by being ritualistically pointed ata wrongdoer, the bone isbelieved to have the power to kill the offender.
Fetishes are not lucky charms, nor objects of per- sonal meaning that the owner wears because they feel itmighthelp them. Rather, they are objective tools of power thathelp the person who holds them against the many perils of the world. While this belief may be misguided, they are most certainly not seen as subjec- tive within their society, but as concrete and firm a truth as germ theory i in ours. Ie is this latter quality chat Werewolf is most interested in.
Magical swords and other similar items in myth and fantasy are not made on a regular basis. Most of the time they are one of a kind and utterly unique, with an awe and majesty surrounding them that no fetish would ever receive.
Fetishes are deeply valued, but they are valued for the effects that they produce. Magical weapons and items are valued for what they are.
Faththat fo Warewoff The Apocalipte Werewolf: The Apocalypse takes the best quali- ties ofboth anthropological fetishes and magical items for its fetishes, even at their most basic contrasts. On the extreme end of the anthropological side of fetishes are talens, one-shot fetishes made comparatively easily and of considerably less impressive stature than fe- tishes.
Talens are very much like anthropological fetishes — special, but special because they per- form useful functions. Someone carryinga talen is simply well armed, if that.
Unlike talens, however, fetishes themselves are often fiendisbly hard 0 create and require exhaustive effort on the partof the creator.
While they may not he unique, neitherare they common. Someone seeing those same sets of bells is likely seeingaaset like that forthe first time in theie life. The onlooker is going to be curious and impressed by them purely because they are fetishes. Klaives and to a lesser extent other fetish weapons are the most pronounced aspect of this in Garou culture.
Every fetish weapon among werewolves hasaname, and likewise every fetish weapon and most fetishes, period has a story behind ic. Similarly, the Pact is between spirits and shapeshifters— it does not include humanity. To many shapeshifters, the privilege of being included the Pact is a huge point of pride, and honor demands that they repay that privi- lege by treating theirspiritallies— in fetish formor no — properly.
Ifa werewolf refuses to let a non-Garou ally so much as touch a fetish of his, it might not be simple selfishness that drives him to do so. It may bea mixture of pragmatic diplomacy and religious beli that compels him to take his fetish tools so seriously So yes, the Garou and most of the Fera tend to take their fetishes very seriously.
Hew fo the Tht Book Hammer and Klaive takesa good, long look at the way that fetishes can be used in a chronicle, from the lowliest talen to the most legendary weapon.
In par- ticular, this book emphasizes guidelines and optional rules to help players and Storytellers design fetishes most appropriate to their chronicles. Somebody somewhere would still leaf through the book and find nothing that really caught their eye. The solution, chen, is to try and detail the process of fetish creation and provide guidelines for assigning power levels — suddenly, the amount of fetishes this book can provide has jumped a lot closer to infinite.
Not every Storyteller or player has time to design something customized to the chronicle or a given character, and alist of sample fetishes does alot to save preparation time and get to the actual roleplaying. So for those looking for some new trinkets tohelp on the battlefield or at the moot, there's plenty here to choose from. The book itself is organized as follows: Legends of the Garou: The First Klaive isa Silver Fang legend of the first Klaive and fetish ever created by the Garou in the most unlikely and tragic of circum- ee eee Dastroghng Potitbat Since none of the chapters isan immediately obvious place to ask this question, welll ask it hhere— What happens when afetishisdestroyed?
Well, the canon answer is that the spirit basically departs, freed at last. If the fetish is destroyed in the physical world, there might be a small pulse of power or emanation of quickly dying light, or perhaps some other token of the departing spirit — for instance, a bird-spirit may leave asingle feather behind.
Ifthe fetish is destroyed while the Umbra, the spirit appears next to the broken fetish, and can do what it likes from there its Essence probably being at full from the long time spent in the fetish. Spirits that were bound against their will are almost certain to attack, unless their chance of surviving such an attack is clearly low. In any event, the spirit may resume its normal duties, although its plans may be slightly altered by the treatment it received in fetish form.
Few spirits are above petty revenge, and even the basest might thank their former owner if they were treated well. But since drama is often the name of the game in Werewolf, the Storyteller should feel free to have more dramatic events take place, particularly if an especially powerful fetish is destroyed.
Then again, nobody ever said the World of Darkness was fait This chapter also presents a set of optional rules for fetish creation, which the Storyteller and group may adapt if in the mood for a more drawn-out but detailed rulesset for fetish creation.
Fetishes for every tribe, auspice, breed, and even, Changing Breed are provided, along with fetishes for the foul Black Spiral Dancers and the exotic hengeyokai. Chapter Four: Power Embodied closes the book witha look at the most sacred and feared ofall fetishes, those considered legendary. A lengthy discussion of African tribal culture. Qe omar. The Encyclopedia of Religion, edited by Mircea Bliade. Notonly is thisa fine resource for a whole host of issues in Werewolf, but volume 5 contains afantas- tic section on the topic of fetishes, with extensive discussion of how they operate within societies.
If you want visual or mythical inspiration, this is agreat place to go. Not afew fetishes in Chapter Three were inspired by the pictures and words in this book. Garou society is complex. At the most basic level, iris divided into three parts: homid, lupus and metis Each of these three groups is divided along the five linesof auspices, and then furtheralonganothertwelve tribal lines. All ofthese groups are scattered across the world and further influenced by the cultures in which they settle How does a fetish work in Garou society?
The answer depends entirely on the question — which Garou society? The Fepth to Tradlthonal Garey Sipht Within the traditional, non-urban sept, the fetish istwo things. Fist, isan emblem of the pact between Garou and the spirits of Gaia, an ally that has given up its freedom in order to provide a werewolf with new tool or weapon.
Many Garou consider fetishes to be entities in their own right, no longer quite as commu Natives who beat drums to drive off euilsprts are objects of scom wo smart Americans who blow horns 10 nicative or even as aware as the spirits that slumber within, but still living things in their own way But in a more social context, a fetish is in many waysan outright symbol of status. A Garou that carries a fetish with him carries his renown athis ide.
However, con- sidering how often werewolves are placed in life- threatening situations, its not wise to attempt sucha course of action. Depending on the stories surrounding the fetish, such visible badges of renown may be even greater.
In short, a fetish is 2 visible, tangible symbol of the values the Garou hold in the highest esteem, and without such reminders, even an adren or an athro can be occasionally overlooked. Until, of course, they choose to remind the overlooking individual of why they are held in such high regard Last edited by Prince of the Night ; Thought we could brainstorm fetishes?
Storm Gauntlet- Level 5 Gnosis 7 When activated all garou must make a static willpower test Diff 7 or enter fox frenzy. This applies to each category. Click here to edit contents of this page. Thanks for telling us about the problem. Objects may be retrieved on the same turn as the activation. Bloody Kllaive talen — Gnosis 7 Using this talen grants the user either 5 levels of healing or 5 health levels. Wyrm Masks- Level 5 Gnosis 8 Wyrm creatures facing the user of this mask are down 3 traits on all klxive challenges.
Flood Web- Level 5 Gnosis 8 This web continues to grow until it loses a test. Fire Shadows- Gnosis 8 This may take longer than an hour to apply. Mages, vampires and other supernatural may be dragged into the resulting hole but should be given a willpower test against the now reduced gauntlet to remain in ,laive physical world.
Golden Apples Talen — Gnosis 7 Willpower test diff 6 to avoid eating the apple. Attacking with the dart is a standard ranged attack but retests with throwing for thrown or blown darts. Anyone caught in the web may make a static physical test Diff 9 to avoid being crushed. Original electronic format These ebooks were created from the original electronic layout files, and therefore are fully text searchable. We kalive clearly which print titles come hammer and klaive scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Thought we could brainstorm fetishes? Klave the history of fetishes in the Anx Nation? Humans and corax seeing the stone at night when the moon is visible make a static willpower test against 8 ahmmer or must stare at the stone until sunrise. The attacker may release the target at any time. Hammer and Klaive is the ultimate guide to fetishes — the magical weapons and tools of Werewolf: Wits makes sense in terms of fetish creation and helps me give a reason for those characters with a high Wits score to shine.
Each scene the user must make a static hammer and klaive test Diff 10 traits. Hammer and klaive administrators if there is objectionable content in this page. The Apocalypse, each one empowered by a spirit and granted the supernatural power to do the impossible. Apocalypse World Engine. BRP Basic Roleplaying. Modiphius 2d Savage Worlds. Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming.
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