Perfect Easily Go advanced with complete UV unwrapping, advanced lightmap settings, optimization, and more. Or, export your models to OBJ and detail externally! Dedicated Support and Community Need help? Found a bug? Have a feature request? Those tools are great, and you should keep using them for small or highly-detailed objects. However, ProBuilder's unique ability to build directly in the editor , makes it perfect for level creation, large objects, or simply prototyping.
You can instantly edit and playtest geometry, textures, lighting, collision, rooms, or structures- it is true creative freedom. Parametric Objects Easily build complex objects- we do the math! Apply Vertex Colors Enhance your greyboxing or add variation to final meshes. Dynamic and Customizable Modify the Toolbar, default settings, shortcut keys, and more. Draw Custom Shapes Set points and extrude, modify indefinitely. Developer Showcase.
In the Scene view, simply click to add control points. These will form the outer bounds of your mesh. Once you finish placing points, press Return to finalize the shape. Even after the initial creation steps, you can still modify a Poly Shape. Modify default settings, shortcut keys, resize the Toolbar, and switch between text and icon modes.
ProBuilder will reorder the icon or text content to best fit the window size. Most ProBuilder windows can be changed from docking to floating or vice-versa through their context menu. ProBuilder features a complete UV Editor window for manual unwrapping and fine-grained control, including projection modes, UV welding, seam control, element pivots, and much more.
ProBuilder provides both automatic and manual texturing methods:. Auto UVs : Use this for simple texturing work, especially architectural or hard-surface items. Tiling, offset, rotation, and other controls are available, while ProBuilder automatically handles projection and updates as you work. You can use a mix of auto and manual UVs, even on the same object.
This is especially useful when some parts of a model need tiling textures, while others are unwrapped. Create new editable shapes like cylinders and stairs.
Each shape has specific properties that can be customized before creation. For example, the Stairs shape lets you choose items like step height, arc, and the parts of the stairway to build.
Choose a shape to start with, then set unique parameters, such as height, width, depth, and number of cuts.
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